On 12/24/97 4:56 PM, Mark A. Heilpern (heilpern@MINDSPRING.COM) stated: >I'm definitely interested. However, my mud is in C (sorry C++ coders.... I'm >not trading in 14 years of C programming background just yet). Does anyone >happen >to have this back-ported to C? That is Chris Powell's job. A while back before I converted to C++ (ok not too long ago, maybe a month :-) I ported teh DG scripts in C++ over to AvP in C, and this took a week of 8 hr/day work. Trust me, it is TOUGH because it also relies on overhauling your extract/purging system (backwards compatible), and overhauling your GET_* functions (backwards compatible too). But in the end it was worth it, a small 10 line script allowed my crew to add reloadable, ammo-counting grenade launchers with ranged effects to the pulse rifles :-) I did however expand ont he script system, adding a (.#) field to %arg% variable for accessing invidual words of it (not too hard, use a counter and the one_argument() func). I think everyone will fall in love with DG Scripts. AvP Staff already has :-) - Chris Jacobson +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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