>But in the end it was worth it, a small 10 line script allowed my crew to >add reloadable, ammo-counting grenade launchers with ranged effects to >the pulse rifles :-) I did however expand ont he script system, adding a >(.#) field to %arg% variable for accessing invidual words of it (not too >hard, use a counter and the one_argument() func). I am just curious about this. I have my own firearm code and I wonder if you had the 'dual shot' weapon defined as such before you added the scripts or after? I want to add them in, but I am just curious how you did yours. Also, however you did it, what kind of command system do you use to fire the secondary weapon? +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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