Hi , My ever demanding builders have asked me to code in a hunt extension to the track skill. I though the easiest way of doing this was to add it as a spell which sets an affect flag AFF_HUNT , then to call the existing track from look_at_room in act.informative.c ? Any pointers on how I could do this final call ( I have the rest all in place , finally :P ) ? To confuse matters slightly : - In the place of that final call to track I put a send_to_char , just to test that the flags and everything were fine , but sure enough , it doesnt work :( , if I stat the character after casting the spell , the affect flag should show up right ? /FROM MEMORY ON af[0].bitvector=AFF_HUNT; af[0].duration=10 +level; accum_duration=TRUE; break; /FROM MEMORY OFF The idea seems sound , at least to me ;) , anyone have any advice on whether I'm making any serious logic /coding errors anywhere ? Thanks, Allan. /-----------------------------------------\ | Allan Houston | | Internet Africa National Support Centre | | I am a freeBSD user | | Email: ahouston@iafrica.com | | Elenia Mud :link.freebsd.os.org.za:4000 | | http://link.freebsd.os.org.za/~ahouston | \-----------------------------------------/ +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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