Found another overlooked item in my install directions. In interpreter.c nanny(), there is a huge switch statement. In case '1' (which corresponds to the user entering 1 at the login menu) you will find the statements: if ((load_result = Crash_load(d->character))) d->character->in_room = NOWHERE; after them, add: GET_ID(d->character) = GET_IDNUM(d->character); NOTE: If you have the copyover patch installed, look in the function enter_player_game() for those statements. +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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