At 12:00 PM 1/5/98 -0500, you wrote: > >>In eQuoria, I also made "show errors" display keeperless shops, to more easily >>keep tabs on this. > >Good idea, although I don't know how and why a shop wouldn't have a >shopkeeper off-hand. Sounds like something in the world files to look >into. > When using sedit to create a new shop, the keeper is set to -1. If a builder doesn't change this, it stays that way. Perhaps boot_the_shops() should complain --- in a non-fatal way. +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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