John Evans wrote: > wear/hold/wield light giving objects individually. The way I figure it, > an object that gives off light should be seeable even in darkness. I know > that a torch that is not lit cannot give off light, but I still allow it > for game balance. There are times where realism must be sacrificed to > make the game more playable and this was one of those times. Suggestion: Remove the cosmetic-only usage of glow and hum. If it is dark, you can see objects (or hear them, respectively) that are glowing or humming. If you are blind, you can see(hear) objects that are humming. This allows you to be able to use cure-blind potions, light lanterns, etc. I havent imped this yet, but I plan to in the next few months. Fili -- Head Administrator for DarkStar: The Knight of Darkness telnet://mdarkstar.ml.org:7007 http://mdarkstar.ml.org/~fili +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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