Hey - this is probably not what you're expecting. I don't want code or examples or anything, but what I really need is an idea. I'mat a loss to come up with a good way to actually assign the changing process. Oh sure, standard things like werewolves or were-poodles or whatever can be calander based, well, here's an example.. On one mud, if you can see the creature, you can change into it. On another, if you kill it and take a part of its body, you can change into it at a later period. Well, these both have advantages and disadvantages, usually because the ability to simply become the other creature is quite powerful. Can anyone think of a way to make it limited, or not quite so omnipitment? PjD +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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