At 09:55 PM 1/7/98 -0800, you wrote: >For those of you who are worried about immortals using mobile commands when >they shouldn't, IE when switched, in dg_mobcmds.c, find the lines that say [snipped code] >For those of you who don't know what that does, is it checks for a >descriptor. This was in the mobprog mobcmd.c and I thought it might be a >good update. I do too; unless someone can give me a compelling reason not to, I'll add this in the next pl (which will also fix act triggers, speech triggers, events, improve error logging, and - uh - well, anyone got bugs to tell us about? The next pl will also slightly (and somewhat uselessly, at this point) extend upon the original DG. Speech triggers will have a variable, %speech%, available to them, containing the complete message spoken by the actor. The reason for this is you may wish a mob to accept several words (as opposed to a phrase, which, incidently, now is implemented) in one trigger but have a variation on commands based on which word was triggered on. At the moment it isnt possible but down the line I'll be adding %speech.contains(word)% as a boolean. If there are other, similar things you think this package should have, i'd like to hear about it. Of course no promises on a date of delivery, but I'm keeping a list of what I'd like to add here. +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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