If memory serves correctly, this is due to the total amount of xp needed (calculated in do advance I believe) overuns the amount the variable can hold. You might be able to fix the problem by reducing the amount of xp needed for higher levels. -j On Thu, 8 Jan 1998, Mike Bernico wrote: > We have just changed the number of levels available on our mud to 106. > When we attempt to 'advance' characters to 106 (LVL_IMPL) that character is > advanced to level 100 (LVL_IMM-1), however if we 'advance' the character to > level 101 (LVL_IMM)he is advanced to 106. We can 'set' characters to all > levels without a problem. If we 'set' a character to 102 we can advance > normally. Everything else appears to be working normally. Any help would > be appreciated. > > mike > Mike Bernico > Network Design Specialist > Area 2 Learning Technology Hub > "Remember, it's all just ones and zeros." > > > +------------------------------------------------------------+ > | Ensure that you have read the CircleMUD Mailing List FAQ: | > | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | > +------------------------------------------------------------+ > +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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