>I think this is a bad idea. If someone is in trouble of dying, then they >could quit to keep themselves from losing the experience. My suggestion >would be NOT allowing players to quit if they are fighting or wounded. >That would solve the problem where do_quit calls the die(ch). They could >only quit if they were healthy and not fighting. Just went in to check to see if this was going to cause a problem for me and found that these two problems were already taken care of (without my modification) in bpl11. If you are using a higher version that 3.0bpl11 and you still have these probs, you may want to check and see if something isn't screwy. Chuck Reed ---------- "Barry, Levonne, put yo' asses in that puddin'." -The Mothership +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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