At 06:22 PM 1/9/98 -0800, you wrote: >What this does is allow the room (should easily copy as > a mobcmd if necessary) heal a person as in > 'wheal <person> <amount>' >(I thought this might be useful for a "Holy Room" where a > player could "pray" (command trigger) for hitpoints.) Cool, though wdamage would also be used with a negative damage amount would also heal. Only problem I have is a philisophical one; a player of any alignment could pray in this room and be healed. So, I'm adding a character field to pl2, %actor.align% will return the alignment value. Also, wdamage() will return a specific message if hitpoints are given to the target rather than subtracted. Pl2 should be ready to go by the end of the week. A glimpse into it -- minor bug fixes and some feature improvement. Act triggers will work, Speech triggers will work, those two wont be confused with one another, fields for vnums will give back vnums instead of rnums, and msend and mechoaround will now work with %actor% rather than requiring %actor.name% (and, in fact, %actor% will be the better choice to allow mobs to be the target). +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
This archive was generated by hypermail 2b30 : 12/15/00 PST