On Sun, 11 Jan 1998, Jeff Almeida wrote: > This there a way to have something happen on a mobs death (ie, when they > die to call a function that will create 5 more critters or something...) > The only way that I have found was to add a check in die() for if IS_NPC and the vnum of the mob. Not a spec_proc, but special code for mobs, objs, and rooms should NOT be limited to special procedures, mobprogs, or scripts. The efforts of the coder(s) and the builder(s) should work hand-in-hand under the guidance of the implementor(s). Without all three portions working in unison, the efforts of all three will be wasted on something that is less than perfect. John Evans <evansj@hi-line.net> -- http://www.hi-line.net/~evansj/ Any sufficiently advanced technology is indistinguishable from magic. --Arthur C. Clarke +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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