On Wed, 14 Jan 1998, Fili wrote: > Ok. First, do you use ASCII or Binary pfiles? With both, you probably > want to do something of the sort of making a struct and writing > everything into the struct then saving the struct to the pfiles. If you > use ascii pfiles, you need to do this but save the struct in the same > manner as the skills are saved. All you really need in the struct is an > int with some huge number (Is there a number of the hightst player rnum > in the game?) and this number be used as the rnum of the introduced > player. If you added anything else it would be easy to pop it into a > struct while if you just wanted the rnum, you could use an int rather > than a struct I'm not sure what kind of pfiles we have. But you can't read 'em (crypted). About that int stuff. It sounds fine. I will try, and if I fail, you'll get more mail, and more questions *grin* hehe /Avatar > Fili > > > +------------------------------------------------------------+ > | Ensure that you have read the CircleMUD Mailing List FAQ: | > | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | > +------------------------------------------------------------+ > +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
This archive was generated by hypermail 2b30 : 12/15/00 PST