At 04:14 AM 1/17/98 -0600, you wrote: >Anyway, what Im trying to work out is if its possible to have a script >for an Item that is triggered randomly while a player is fighting and it >is wielded/worn. I have read all the Docs (more than once) but still >can't see how multiple triggers like this can be possible, unless triggers >can be nested. With the standard distribution this is not possible. It would seem to me that the way to do it would be to give the object a random trigger which, with some code extensions, would have to have an %obj% variable to refer to itself, have an %obj.wornby% field, which could be assigned to %actor%, and then have an %actor.fighting% field. All of this would require more support than is currently in the code but if you spend a little time in the code, none of it would be difficult to implement. +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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