>i would have to disagree with this..would anyone, even an experienced >coder, so easily be able to try out new races, classes, skills and >everything that is offered with them..especially considering that the >more interesting and powerful stuff is usually encountered after that >player has gained quite a few levels...also, as an example, a very high >percentage of my code work went into things that mortals will never see, >like OLC, events, immortal utilities, etc.. Well, looking at the score screen tells you if there are any extra attributes, commands lists any new commands, help on the commands lists them, and if there is a new character creation process, you get to see that too. Sure, you don't see ALL the stuff, but you can get a general idea of how much they actually put into it. if there's very little new stuff, then either it's all for the powerful people, or they haven't got it. Also, asking questions helps. >i'm not disagreeing with the fact that original MUDs are better (or at >least more interesting for a short while), but to say that people who >don't change every aspect of the MUD interface MUST have stock code is a >little presumptious.. Actually, the stock MUD's are more fun in the short run, because you can get up to high levels faster because you know the world so much better. A truly original MUD has more to discover, so you are finding new things all the time. Also, if you have new areas, the players can't just walk to the areas they know are best for their level, and get that level or few. I am not saying that they must change the MUD interface at all....in fact, you don't need to do that at all...but if you don't add any new commands to the MUD, you are pretty well stock code wise. You can have all the new areas in the world, but if your code is the same, all the players have to discover is the world. With non-stock code, the mortals have to discover how best to use new commands. I believe that an original MUD needs both new code and new areas. I have been on many MUD's....a lot of them stock. The only MUD's I am now on are original MUD's, code and world wise. Stock keeps them for the short term, Originality keeps them for the long term. +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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