Yup, did this. I added 10 ints to every mob. a bit of a waste, but extremely useful. I the first int for the mobs start room ALWAYS! and then the other 9 are for general spec_proc usage. (thank god most mobs can only take 1 spec_proc) I use these for the archers, cityguards, guild guards, and a mob that sets a players home town. i save the info as an Espec so it is only saved if the appropriate spec_proc is saved. --Angus ______________________________ Forward Header __________________________________ Subject: Re: SPCC & Guild of Implementors Author: INTERNET:CIRCLE@post.queensu.ca at CSERVE Date: 1/19/98 2:21 PM ObCircle: Did anyone ever think of adding additional information to mobs that would be used as parameters for spec-procs. That way you could have a single piece of code and use it for several mobs with different behaviours. (Blockers come to mind or maybe mobs able to use a set of skills during attack). Well this IS an ObCircle, plus i'm a maniac for reusable code. +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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