On Mon, 19 Jan 1998, Bowes, Chris wrote: ->hmmm, so if I code a shit load of spells/skills/features to enable ->me to run a PK-mud,would you consider that a bad mud just ->because i didn`t change things about circle that ->i happen to like (for example the interface) ? Two things: more isn't better; and I think Fili made a point of saying that it isn't a matter of changing CircleMUD (as that would take the "circlemud" out of "circlemud"--whatever that means). Any kind of change--whether it is an addition or a modifcation or even a subtraction--can increase the originality of a MUD. ->and you haven`t ->considered that people get their muds up and running at different ->stages - one implementor may wait bloody ages until hes made ->shit loads of changes to put the mud up and playable, whereas ->another may choose to make the mud playable and code the ->changes while the game is being played/tested ... both muds ->may end up with nice new things and equally origional, but your ->list would already brand the mud which goes up straigh away as ->crap even though it is being developed to origionality... That's not even a consideration. The implementor that takes ages to put up a MUD that meets the guide lines of the SPCC will have to wait those ages before he becomes a member of the SPCC. The implementor that does it right away, can apply to the SPCC right away. I doubt the SPCC would list MUDs that haven't applied; and the implementor that is slow in starting should know his MUD doesn't meet the SPCC guide lines yet, so why would he even apply? +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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