Re: SPCC & Guild of Implementor

From: Daniel Koepke (dkoepke@CALIFORNIA.COM)
Date: 01/19/98


On Mon, 19 Jan 1998, Bowes, Chris wrote:

->hmmm, so if I code a shit load of spells/skills/features to enable
->me to run a PK-mud,would you consider that a bad mud just
->because i didn`t change things about circle that
->i happen to like (for example the interface) ?

Two things: more isn't better; and I think Fili made a point of saying
that it isn't a matter of changing CircleMUD (as that would take the
"circlemud" out of "circlemud"--whatever that means).  Any kind of
change--whether it is an addition or a modifcation or even a
subtraction--can increase the originality of a MUD.

->and you haven`t
->considered that people get their muds up and running at different
->stages - one implementor may wait bloody ages until hes made
->shit loads of changes to put the mud up and playable, whereas
->another may choose to make the mud playable and code the
->changes while the game is being played/tested ... both muds
->may end up with nice new things and equally origional, but your
->list would already brand the mud which goes up straigh away as
->crap even though it is being developed to origionality...

That's not even a consideration.  The implementor that takes ages to
put up a MUD that meets the guide lines of the SPCC will have to wait
those ages before he becomes a member of the SPCC.  The implementor
that does it right away, can apply to the SPCC right away.  I doubt
the SPCC would list MUDs that haven't applied; and the implementor
that is slow in starting should know his MUD doesn't meet the SPCC
guide lines yet, so why would he even apply?


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