At 03:34 PM 1/19/98 -0600, you wrote: I actually just got through debugging this myself, I had to make sure that there was still a valid mob (FIGHTING and IN ROOM) in order to not crash on the second hit. >> the mud crashes and dumps core after seemingly random amount > >> + if (!IS_NPC(ch) && GET_POS(FIGHTING(ch)) >= POS_FIGHTING) { >> + if (GET_SKILL(ch,SKILL_SEC_ATTACK) > 0) { >> + if (number(1,101) < GET_SKILL(ch,SKILL_SEC_ATTACK)) { >> + hit(ch,FIGHTING(ch),TYPE_UNDEFINED); >> + } >> + } >> + } >> >> >> hit(ch,FIGHTING(ch),TYPE_UNDEFINED) +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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