>Also, while looping could be implemented with the addition of a variable >to the command item structure, which would point back to the beginning of >a loop, and would function basically the same as an if-block, with the >exception that it would look ahead for the end of the block, set the >block's back-reference to the current marker, and upon reaching an "end" >with a back-reference, go back to the referenced marker. I'd thought about looping, but I have a fundamental problem with it. Builders. If I wanted to give them a simple way to lock up my mud, I'd let them write the real code for it. I've got a pretty decent C interpretter that could, from a programming point of view, blow the doors off what we've got in DG, but I don't believe it's safe unless builders are not (generally speaking) permitted to use it. >Switch blocks can also be accomplished easily... the system is very >versatile! A switch block would be cool, IMHO. +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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