I guess my first post either never made it or it was written so poorly as to not deem a response. However, I will try again. I added in the patch for timed sinkable items. so in limits.c I added: if(GET_LEVEL(i) < LVL_IMMORT) if(SECT(i->in_room) == SECT_WATER_NOSWIM && !has_boat(i)) { act("$n thrashes about in the water straining to stay afloat.", FALSE, i, 0, 0, TO_ROOM); } okay based on this piece of code I was under the impression that it checks the SECTOR variable for each individual room looking to see if it is water_noswim. However when i actually set a room to sect_water_noswim and stand in a room next to it which is set as INSIDE, I receive the drowning messages. So my question is does setting a room to a certain sector type actually set the entire zone? I didnt think it did and think there might be a minor bug, but I dont know for sure. My other question is I wanted to add a new attack type instead of using TYPE_SUFFERING, I added a new flag called TYPE_DROWNING, but where do i put the messages? I looked for them, and I know it must be real simple. Anyway thanks ahead of time for any input you may have to either one of my questions. Abram +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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