I don't know about that, but i am sick of people who don't post on topic stuff forgetting their OBcircle. sheesh, if you don't have something relevant to post don't waste the bandwidth at all. --Angus that obcircle thing: I am trying to think of a painless way to implement travel sector types and area sector types with out having to edit EVERY zone. I don't think i will get away with this one. Travel sector types : High move costs that you need to have fly or a mount to get past without having to rest halfway down the road. 10-20 mv per room Area sector types : Low move costs so that you can walk around the adventuring area. This type of thing not only gets all the players buy and selling horses, but it also adds to the percieved size of the mud. think about where The shire is traditionally. just a little west and North of midgaard. maybe 30 mv to get there... now what if it cost 240 mv to get there? would seem like a much further trip, wouldn't it... esp if the first time you did it you forgot your horse and had to rest in the middle. ______________________________ Forward Header __________________________________ Subject: Re: SPCC & Guild of Implementors Author: INTERNET:CIRCLE@post.queensu.ca at CSERVE Date: 1/21/98 5:16 PM Is it just me, or is anyone else entirely sick of this thread yet? It seems to me like the discussion is going in circles <no pun intended>, with everyone repeating themselves over and over again. I don't know how many times I've seen comments about the judgment of MUDs being up to the player repeated. Tad +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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