>Along those same lines, is anyone else as frustrated with the general >level of 'throwbackiness' inherit in muds? Why are there player 'levels'? >Why are rooms separated by 'zone', and not loaded statically into a grid >array? Why in god's name do we still have 90% of all muds using those same >tired six stats for characters? Because that's the way Diku was, which was based upon AD&D, and that's how AD&D is... ;) +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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