> > Why rooms seperated by zones instead of loaded into a grid? If they > > were part of a grid then they would all be the same size. > > what? size? you mean, roughly 80x24? by default, as far as any code i've > ever seen is concerned, rooms are all the same, excepting AFFs. a grid > loading system would just make it REALLY easy to do things like > propigating sound and light.. > I was considering using a proper grid structure for my zones but after much discussion, we dropped the idea as impractical. With a grid, you have to have something in each cell otherwise you are wasting valuable room numbers or space. Of course, this isn't much of a problem with two dimensional maps, but when you move to 3D..... Marc +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
This archive was generated by hypermail 2b30 : 12/15/00 PST