This really isn't a bug, as it makes sense, but I thought I'd warn anyone who didn't know. I just spent about 2 and a half hours looking for the reason my MUD was crashing, and it seems to be that someone made a random trigger on a mob, and used the %actor.name% variable with it. Obviously you can't do this, but DG scripts should ignore it...well, it doesn't. It just crashes your MUD. -- Tadrith +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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