jimmy wrote: > > How can I stop the mud from running on the port if I cannot do it from > inside the game. > > i did kill -9 to the autorun however if i try to run another one it locks > up and says its already in use and it sill logs into the old one. > > I need to reboot to get the changes i made to fix it in but I can't > because the copy that is running is screwed up. > > I hope that made sense. I'm kinda stuck. > from the autorun script... # Creating a file called .killscript makes the script terminate (i.e., stop # rebooting the MUD). If you want to shut down the MUD and make it stay # shut down, use the "shutdown die" command from within the MUD. # So in theory you could do a touch .killscript from within the mud dir, and bring it all down... RS +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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