Well, due to the lack of [imo] adequate automated quest systems, I decided to do my [good] deed to the circlemud community and release my own automated quest system. It is a step above the old merc code in several ways Features: -- Online quest editor following OasisOLC structure. -- Five included quest triggers with easy expansion to accomodate more -- Saved completed quests so pc can't complete the same quest over and over -- Flags which can further define the scope of a quest -- Builder can set almost everything =), only thing it doesn't set is questmaster specproc (see readme) -- Archive includes support for both binary and ascii pfiles -- qstat/qlist commands for easy viewing of existing quests -- Much, much more? I haven't uploaded the code anywhere yet because the patches have not been fully tested except for what is on my mud (which has been working quite well for awhile). If you wish to test it please email me privately. The sooner I know everything works right, the sooner its released. =) Faras@Morgaelin :: mud.dwango.com 3000 claywar@rjsonline.net :: http://anyhost.simplenet.com/morgaelin +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
This archive was generated by hypermail 2b30 : 12/15/00 PST