or just dont put any descrips in the descrips fields. then they wont be able to see it. or do anything with it. :) Son of Ra, Brother of Poseidon On Sun, 25 Jan 1998, ;P wrote: > > Hi there. My builders are requesting intangible mob/objs and I don't really > > want to spend a great deal of time on that, so I am trying to find a snippet > > or patch that gives an example of it. By intangible I mean that the obj/mob > > can't be looked at, picked up, or manipulated in any way. > > add in the intangible flag, then change the MORT_CAN_SEE macro to look like > this: > > #define MORT_CAN_SEE(sub, obj) (LIGHT_OK(sub) && INVIS_OK(sub, obj) && \ > !MOB_FLAGGED(obj, MOB_INTANGIBLE)) > > i also added this into the look_at_char thing: > > if (MOB_FLAGGED(i, MOB_INTANGIBLE)) > strcat(buf, "(intangible) "); > > right after the detect alignment stuff.. > > siv > > > +------------------------------------------------------------+ > | Ensure that you have read the CircleMUD Mailing List FAQ: | > | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | > +------------------------------------------------------------+ > +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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