On Mon, 26 Jan 1998, Chuck Reed wrote: > I have added in mounts in my game and currently have no way of saving them. > I was going to add a store called "The Stables" in which you could store > one mount for a price. Now, seeing as there may be more than one of these > across the world eventually, I was thinking that the best way to code this > was to make files similar to plrobjs and plralias to store all their mounts > and what stable they were at. However, not knowing at ALL how to do this, > I was wondering if anyone knew of a different way that would work? Make an item like ITEM_TICKET The item would be a nothing item, other than it holds info for later use in the obj vals. Like so: 0: The vnum of the rented mob. 1: The vnum of the room the stable is in. (That way Bob won't take tickets from Joe's stable.) 2: Cost to un-rent the mount. (Or just charge the player when he rents the mount.) 3: <unused> When someone gives a ticket to a stablehand, the hand checks to make sure the ticket is his, and if so, extract the ticket and load the mob specified by the ticket. John Evans <evansj@hi-line.net> -- http://www.hi-line.net/~evansj/ Any sufficiently advanced technology is indistinguishable from magic. --Arthur C. Clarke +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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