>ObCircle: >Has anyone made a modification of circle to use threads? What advantages >do you think they would give? What disadvantages? Would performance >increase or decrease? What areas of the mud would be best benefited from >them and why? There was a HUGE thread on this in rec.games.mud.diku (or one of the groups in that heirarchy) about threading. I didn't follow it closely at the time (was probably around Nov, 96) but they went into a lot of detail. Try looking it up at dejanews. I got 148 articles using the filter of: group: rec.games.mud.* subject: thread* That should give you plenty to think about! :) +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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