I have posted a copy of patch level 12 with the following mutilations: 128 bits autoeq new eq positions (right ear, left ear, eyes, back, face) increased objects value array from 4 elements to 8 several new room defines, liquid types, and sector types levels increased to 104 Note: This code does not have Oasis or OBuild. Note: The seg fault bug when a aggro mob hits a death trap still occurs, I simply removed the DT's, as I do not need them. Note: If you use your world files, you must convert them for 128 bits, I have the perl scripts from the site included in the world dirs Note: You do not need to convert for the 4 extra values for each object, I do a check at boot time and set missing values to zero. This copy is 4 megs due to my backups and etc... I do not have time to extract the 'good stuff' at the moment, but will have soon. I did remove all binaries and etc... This code is eventually going to be a futuristic mud with loadable weapons and etc..... I will try and fix the death trap bug and tar up a smaller version, but I am really swamped at the moment. I have no plans on adding any of the OLC packages either. Here is the site: http://digmo.org/chuck/linux The file is called NewEarth.tar.gz, there is also a readme.NewEarth Please update me on any bugs or problems you discover if you take a look at this code. Thanks CC +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
This archive was generated by hypermail 2b30 : 12/15/00 PST