> > Oh, and for all you fans of the old (i think) merc style of > killing monsters, where death wasn't the last bit of fun you could > have with them - you can play with the body parts you cut off! well, I > wrote a quick function "make_fun_body_pieces" or something of the sort > long ago, and in my present wacky mood, I thought someone out there might > enjoy it. If anyone would like that, I'll send it out as well. It makes > for some comedy if you hand someone his bowels when they log back in - > after you deboweled them. I mean... imagine it.. er.. rather.. icky. > Never mind. I think I'll go to sleep now. :) Hey! That looks interesting... I kind of did something similar, but with the corpse's stuff. I reqrote make_corpse a bit and made it so that it worked like so: make the obj. loop for unequip ch and give it to corpse loop for obj_from_char and give it to corpse stick corpse in room loop through all contents of corpse 5% chance of item falling from corpse to ground with message. (This is kinda nasty because some items junk when they hit the ground.) 10% chance that a random amount of coins falls from corpse to ground with message. I think that it would be neat to have something like: A Fido's entrails stain your boots as you disembowel him! > get entrails You get the entrails of a Fido. > eat entrails You eat the entrails of a Fido. Oops, it tasted rather strange! Maybe have the first message change your boots from: a pair of scruffy boots to: a pair of scruffy boots that are stained Hmm.... John Evans <evansj@hi-line.net> -- http://www.hi-line.net/~evansj/ Any sufficiently advanced technology is indistinguishable from magic. --Arthur C. Clarke +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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