I ran into the same problem while adding some races. What I did was to move all the ITEM_ANTI_XXX stuff to it own variable called anti_flags. Went through and renamed all ITEM_ANTI to just ANTI. Had to add IS_OBJ_ANTI to replace IS_OBJ_STAT in a couple places, but was relatively painless. Chris Powell > I recently added a number of classes to my MUD, which has pushed my > ITEM_XXXX bitvectors over the limit to 33, mainly because of all the > ITEM_ANTI_XXXX that needed to be put in. I admit, I have no clue when it > comes to bitvectors, and they generally give me a hard time. How can we > tell if our GCC will accept the long long format? Where would I need to set > long long for this particular structure? I tried a few things...the long > long doesn't stop the compiler, but whatever I did doesn't seem to take > effect. I'd appreciate any input anyone has on this... > > Thanks, > > Tadrith > > > +------------------------------------------------------------+ > | Ensure that you have read the CircleMUD Mailing List FAQ: | > | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | > +------------------------------------------------------------+ > "The eyes are the windows to the soul." +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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