// thus on Thu, 29 Jan 1998 10:22:20 -0700, John virtually wrote: > The problem with the way it is now is that there is only one A-desc. From > the way that I've been doing things you need three. One for TO_CHAR, one > for TO_VICT and one for TO_NOTVICT. Of course, the TO_VICT would be > skipped if ch == vict. That way you can have proper A-descs for wands, > scrolls and other items that can be targeted on others. > I've been thinking about doing this, but am kind of concerned about > memory usage. After all... I'd be adding two more strings onto each obj., > and not all objs would even use those. You can always use extra desc's, there're already in the game. Prefixing a EDESC with a special char opens objects up to a whole slew of possibilities. EDESC: name: #TO_CHAR string: You open the bag. name: #TO_ROOM string: $n opens a bag. d. +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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