Has anybody else who implemented the 128 bit array snippet and Oasisolc noticed or had this problem? When I load an object up with affects, the first array craps out and writes some ungodly number like -299299292. When I just have a few flags, it writes it out correctly. Anybody have any hints on what in oedit.c may be causing this? TIA... Joe +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
This archive was generated by hypermail 2b30 : 12/15/00 PST