On Fri, 30 Jan 1998, jimmy wrote: 1 (function) > for (j = object_list; j; j = next_thing) { 2 (for) > /* If this is a corpse */ > if ((GET_OBJ_TYPE(j) == ITEM_CONTAINER) && GET_OBJ_VAL(j, 3)) { 3 (if corpse) > if (!GET_OBJ_TIMER(j)) { 4 (if not timer) > if (j->carried_by) > act("$p decays in your hands.", FALSE, j->carried_by, j, 0, TO_CHAR); > else if ((j->in_room != NOWHERE) && (world[j->in_room].people)) { 5 (not nowhere) > } 4 end (not nowhere) > for (jj = j->contains; jj; jj = next_thing2) { 5 (for contains) > } 4 end (for contains) > } 3 end (not timer) We are now right beneath the 'if corpse' check. > if (GET_OBJ_VNUM(j) == 31) > { 4 So at this point we're assuming 'if corpse' && 'obj # = 31' >} >} >} >} Which would account for your spare }'s. -- George Greer - Me@Null.net | Genius may have its limitations, but stupidity http://www.van.ml.org/~greerga | is not thus handicapped. -- Elbert Hubbard +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
This archive was generated by hypermail 2b30 : 12/15/00 PST