I installed the Room_Save snippet tonight, and it appears that the save_saved function crashes whenever it's called. The file that is supposed to contain the objects is created, but empty. As my skills are quite weak when it comes to file I/O, any help would be appreciated. ______Gdb______ (gdb) backtrace #0 0x4007203b in ?? () from /lib/libc.so.6 #1 0x1770 in ?? () #2 0x8071657 in save_saved (i=595) at house.c:692 #3 0x804a3a4 in heartbeat (pulse=6000) at comm.c:740 #4 0x804a26d in game_loop (mother_desc=3) at comm.c:696 #5 0x8049783 in init_game (port=4050) at comm.c:257 #6 0x8049714 in main (argc=3, argv=0xbffffd98) at comm.c:227 ______Code_____ void save_saved(int i) { char buf[MAX_STRING_LENGTH]; FILE *fll; if (i == -1) return; sprintf(buf, "save/%d.save", i); fopen(buf, "wb"); fclose(fll); <--My guess is the problem lies here, a reference to a file pointer that's never opened. fll = fopen(buf, "wb"); save_save(world[i].contents, fll); fclose(fll); save_restore_weight(world[i].contents); } -jac +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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