After the talk of the lack of action_descriptions for the various types (character, victim, room, etc) I have made the perform_act more versitile....versitile enough to handle mult-target acts. It requires a few changes: in comm.c add ", bool to_char" to the paramater for peform_act, you will need to change comm.h as well. In all perform_act calls, add a false to ALL calls, except the one to TO_CHAR in void act() which will be a true. In perform_act, add the following case: case 'z': if (!to_char) i = "s"; break; in utils.h, change the define of PERS to be this: #define PERS(ch, vict) (CAN_SEE(vict, ch) ? ((ch == vict) ? "you" : GET_NAME(vict)) : "someone") Now, say you wanted the the following outputs: You hit Torg with a terrible stroke. (to char) Talos hits Torg with a terrible stroke. (to not vict) Talos hits you with a terrible stroke. (to vict) This is how you do it: $n hit$z $N with a terrible stroke. $z will only display an s if the act goes to anyone but the character. "One hundred years from now, none of this will matter because you and I will be dead -- unless the Grim Reaper has switched his record-keeping to a Windows 95-based system, in which case we all might live forever. " -- Associated Press +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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