At 09:20 PM 2/2/98 -0900, you wrote: >What I seek from this message is ideas on where it would be useful, and if >sufficient interest exists, to post the code. > I have interest in it, of course I can't access hqx/sea archives b/c I don't have a Mac machine, so if possible and if it's not too large, send it to me via private e-mail or something along those lines, I wouldn't mind seeing this, b/c I've been trying to find a way to create on-the-fly code. anyway, i'd appreciate it. ObCircle: has anyone found a decent use for the idea behind DG's UID_CHAR stuff? it's used mainly in the find_char/obj/room functions and works like this (stock): Char's Id = Idnum and Idnum's are allowed up to ROOM_ID_BASE which is 50000 stock. from there, ROOM_ID_BASE to max_id default (100k stock) is the ROOM_ID_BASE+Real Room Vnum (rnum) ie, Limbo (vnum 1, rnum 1) would have an ID of (stock) 50001. In the DG code i've seen a few good uses of these, but i've already created my own way of doing this. for example, stock perform_wear won't equip you with a GRAB item, or a WIELD item (i don't believe so anyway) so I just added that ability, whereas DG used do_weild(ch, buf, 0, 0); with buf being UID_CHAR (\e) and then the ID number. I haven't found any other good uses. Only good use I see is being able to have access to a specific mob/object through function calls. anyway, that's my question. Have a good day, all. Code On Akuma the Raging Coder +------------------------------------------------------------+ | "The poets talk about love, but what I talk about is DOOM, | | because in the end, DOOM is all that counts." - | | Alex Machine/George Stark/Stephen King, The Dark Half | | "Nothing is IMPOSSIBLE, Just IMPROBABLE" | | "Easier Said Than Done, But Better Done Than Said..." | +------------------------------------------------------------+ +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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