Hi all.. Now I've been fiddeling with this long enough, I can't seem to figure out what goes wrong. this is what GDB tells me : Core was generated by `bin/circle -q 4000'. Program terminated with signal 11, Segmentation fault. Reading symbols from /lib/libc.so.5.3.12...done. Reading symbols from /lib/ld-linux.so.1...done. #0 point_update () at limits.c:487 487 next_thing = j->next; /* Next in the object list */ (gdb) bt #0 point_update () at limits.c:487 #1 0x804a4f3 in heartbeat (pulse=279000) at comm.c:760 #2 0x804a3c2 in game_loop (mother_desc=5) at comm.c:711 #3 0x8049964 in init_game (port=4000) at comm.c:301 #4 0x80498ea in main (argc=3, argv=0xbffffdb4) at comm.c:271 #5 0x80493eb in ___crt_dummy__ () In limits.c this is what is going on : /* objects */ for (j = object_list; j; j = next_thing) { /* This is the line crashing the mud */ next_thing = j->next; /* Next in the object list /* if (j->in_room == NOWHERE) continue; if ((GET_OBJ_TYPE(j) != ITEM_CONTAINER) || (!j->obj_flags.value[3])) continue; if (j->obj_flags.timer > 0) if (!(--j->obj_flags.timer)) crumble_obj(0, j); } Could it be that next_thing is Zero? And the for line should be for (j=object_list;j:j=j->next) { If I try printing j->next I get that it cannot access the memory. Hope someone has an Idea to this one, it seems it's the major thing crashing the mud nowadays. *sniff* S. P. Skou serces@mud.dk - Implementor at the Realm of Chaos - Chaos.mud.dk 4000 +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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