Re: affect_join and more than one AFF_ vector

From: Gary Barnett (gbarnett@POLARNET.COM)
Date: 02/03/98


On Tuesday, February 03, 1998 1:00 PM, Angus Mezick
[SMTP:angus@EDGIL.CCMAIL.COMPUSERVE.COM] wrote:
>      whoops, missed the point
>      i was talking about an AFF2_NAME and AFF_NAME and the fact that
>      affect_modify only works on AFF_NAME's vector.  Two flags at once is
>      easy, check out the bless spell.
>      --Angus
>

Oops.. just tried to reply and ended up sending a blank reply to everyone.
*blush*

Why not just make a function and be done with it? I doubt there's really
that much a timesavings when it's all said and done. Then you can hide your
multiple variable implementation in a struct, have a routine that figures
out the variable crossover at 32 bits for you and simplify the code at the
same time.

I did it and I like it. I don't have to watch every processor cycle, so
YMMV.

--Mallory


>
> ______________________________ Forward Header
> __________________________________
> Subject: Re:  affect_join and more than one AFF_ vector
> Author:  INTERNET:CIRCLE@POST.QUEENSU.CA at CSERVE
> Date:    2/3/98 1:32 PM
>
> On Tue, 3 Feb 1998, Angus Mezick wrote:
>
> >     has anyone come up with a way to use more that one AFF_ vector with
> >     affect join?  I am trying to avoid modifying the affected_types
> >     struct
> >     that is saved in the pfile but I don't know if i will get away with
> >     it.  What did other people do to get around this problem?
>
> You can use two AFF_ flags at once, with some side effects.
>
>     af.type = SPELL_POISON;
>     af.duration = amount * 3;
>     af.modifier = 0;
>     af.location = APPLY_NONE;
>     af.bitvector = AFF_POISON | AFF_SICKY;
>     affect_join(ch, &af, FALSE, FALSE, FALSE, FALSE);
>
> Of course, you cannot get rid of one flag without the other going too...
>
> This was on the mailing list a short while ago, try the queensu mailing
> archive.
>
> --
>      George Greer  -  Me@Null.net
>
>
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