Heya, I've searched (manually and automagically) through both archives of the list for the following and came up empty. I know that it's been discussed before, but I can't find anything about it. If I remember right, George (as usual) had the right answer for this.... I have a teleport spell that bamfs the character to a random room somewhere in the MUD. That's easy. I am coding a less powerful version of the teleport spell that will take you to a random room in the zone that you are in. I've seen things like: zone = world[ch->in_room].number; to_room = number((zone * 100), (zone * 100) + 99); and that is what I currently have coded, but I think that I've seen that that is "wrong." I am going to do my best to make sure that all zones are 100 rooms numbering from X00 to X99, but I'm not foolish enough to think that I may outlast my code. This means that someone down the line might do something different and I don't want the code to "break" because of an event like this. I've muddled it over and searched, and am coming up empty-handed. Any advice or pointers? John Evans <evansj@hi-line.net> -- http://www.hi-line.net/~evansj/ Any sufficiently advanced technology is indistinguishable from magic. --Arthur C. Clarke +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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