>For example, an "EDGED" flag will make the weapon unusable by clerics, >because a cleric is supposed to use only bludgeoning weapons. A race >expansion patch will make "IRON" weapons unusable by the elven class. All >the code will be well marked and modifyable. > >Anybody have suggestions for types? EDGED and IRON are a good start. [UN]HOLY and BLESSED might be worth something (especially if you have undead in your world ;) There are probably a whole lot worth creating, but not a lot that can be thought of off the top of one's head. Just add a few now, and the rest as your builders need them. How about other material descriptions, like PAPER or MITHRIL? I have actually made a unique bitvector for materials for objects. It mostly affected weapons and armor (class restrictions (theives can't wear metal armor, for example), rust monsters, etc. :) >BTW, I'm having a major brain slowdown so did anyone remember what the >ITEM_BLESS flag does. (The fact I'm asking this question tempts me to put >NEWBIE in the subject. :)) If I remember correctly, bless on objects doesn't do anything at the moment. :P +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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