> Hi there > Can anyone tell me what the BFS_MARK and H_CRSH room flags actually do? > > BFS_MARK is for the searching algorithm, so it knows where its been. Putting this on a room (especially around death-traps) would probably be a very bad idea. Probably stands for Bredth-first-search.. or something. :) I should know, but I forgot. H_Crsh does stand for House_Crash. Unhelpful, but there yah go. It is turned on when an item is dropped in a room which is flagged as a "house". This is an indicator to the mud that the house room needs updating upon the next auto-save cycle, as houses (if set up properly) save in the same manner that a character does. PjD +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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