>>I am trying to make a new flag for items called ITEM_WEAR_CURSE where when >>the item is worn, the ANTI_REMOVE flag is set. I can do all this no prob. >>However, I don't players to be able to id the item and see the >>ITEM_WEAR_CURSE part. Is there anyway to remove this from the sprintbit >>statement in the id spell code? (or any other ways of accomplishing my goal) > >Easiest method is to extend ITEM_NODROP (cursed) to be non-removable too. >Otherwise there isn't a whole lot of point for ITEM_NODROP, you can just >remove it and carry it around for awhile with no bad effect. I have both because we wanted !remove items to be able to be dropped in bags. In my mud, cursed Items are in your inventory until they are dispelled (rem curse) or you quit. It may be somehwat pointless, but it does add just that little extra bit of flexability. Chuck +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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