On 2/6/98 2:14 AM, ;P (siv@CYBERENET.NET) stated: >i was thinking..the only event system that is available (i think) on the >ftp site is one that decrements event timers every second (this is bad).. >is there any interest in having me upload a patch for my event system? i >made it using the Death Gate (hash table) queueing system, and a bunch of >advice from erwin...in addition to the two event uses i wrote about >above, i made object timers more like character affections (hrm..exactly >like), made wait_state an event on the char struct, delayed commands >and skills..and i'm currently changing my combat system to be event driven >rather than use PULSE_VIOLENCE (btw, if anyone has suggestions on dealing >with dual wield..i'd like to hear them :) Interesting... I'ld like to see how you did this, most definitely! As for dual wield, perhaps the attacks would alternate or be chosen randomly (with a moderate overall speed-up), or allow both to attempt hits at the same time. I've been debating over that same issue as of late, since I changed the MUD over to "two-hand"-style. - Chris Jacobson +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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