Okay, I recently added yet even more to my object structure, allowing for spells on items, and material type. For the material type, I duplicated the code for type_flag, since they are the same type of setup. I defined everything the same, I added the variable to utils.h, modified db.c to accomodate the changes, and modifier OLC. The OLC menu is simply the type menu, except that I changed the names, and stuff. The only thing I did different was add a buf3 and buf4 to db.h, because I needed 2 more buffers for sprintbit. Everything compiles fine. The only problem is that under the OLC menu, it doesn't select properly. 1 is supposedly cloth, and 2 undefined, but instead 2 is cloth, and so on. Sometimes selecting something like 11 sets 2 bits, like "Undefined Cloth". I've been poring over the code, and I can't see anything wrong...anyone have any ideas what I could have screwed up? It's probably an RTFC question, I think... :) [ Tadrith Skandrakae, Implementor of Dreamscape ] [ - telnet://mud.dreamscape.org:1234/ - ] ["I lay my dreams before your feet; ] [ tread softly, for you tread on my dreams. ] +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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