Hey, i noticed that the mud's date always reset when the game restarted. This si what i did to fix that. Add this to structs.h: ---------------------- struct time_write { int year, month, day; }; Put this right under the line "tics++" in comm.c: ------------------------------------------------- write_mud_date_to_file(); Add this function and prototype it in comm.c: --------------------------------------------- void write_mud_date_to_file(void) { FILE *f; struct time_write date; f = fopen("etc/date_record", "w"); date.year = time_info.year; date.month = time_info.month; date.day = time_info.day; fwrite(&date,sizeof(struct time_write),1,f); fclose(f); } Add this line in the reset time function right after time_info = <blah> in db.c: ---------------------------------------------------------------------------- ---- read_mud_date_from_file(); Add this function and prototype it in db.c: ------------------------------------------- void read_mud_date_from_file(void) { FILE *f; struct time_write read_date; f = fopen("etc/date_record", "r"); if(!f) { log("SYSERR: File etc/date_record not found, mud date will be reset to default!"); return; } fread(&read_date, sizeof(struct time_write), 1, f); time_info.year = read_date.year; time_info.month = read_date.month; time_info.day = read_date.day; fclose(f); } Chuck +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
This archive was generated by hypermail 2b30 : 12/15/00 PST