>This is very close to something that I plan on doing. What I would like >to do is have zones change depending on certain variables. An example is: > >The canyon is completely bare. > >But, if the time is winter and there is a storm, it would change to: > >The canyon is filled with snow. > >This is a very lame example, but it is what I want to do in a very simple >place. > >Every zone would have two or maybe even more copies. The first part would >to have it change depending on the time. If it is day in the zone, the >shops are open and people are walking all over. Once it turns to night, >the shops are closed and locked and nobody is out but the guards. > >I would then bbuild on that to include if a shop keeper was killed, the >room would have a different description. > An easier way to do this, which I believe has been discussed quite extensively on this list in the past, is to have extra descriptions that only appear under certain conditions. Check the archives for the full discussion ;) +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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