On Tue, 17 Feb 1998, Daniel Koepke wrote: > On Tue, 17 Feb 1998, Edward Glamkowski wrote: > > ->An easier way to do this, which I believe has been discussed quite > ->extensively on this list in the past, is to have extra descriptions > ->that only appear under certain conditions. > > Personally, I would permit a certain amount of "scripting" inside the > room description. > > @={dark:It is dark.}{light:It is light.}; > ~ Whoah! Way off the topic, no matter though, I'll take this chance to share my own ideas... While planning for an Every-thing-is-an-object type MUD, I came up with an idea for adding damage messages to the description of a room inside of a building that has been damaged. These were just prelimenary(sp) ideas, which I plan to implement in the future, but I'd still appreciate response: For fire damage, rooms could have markers appended to me begining of words. <p> for burns like paper, <g> for glass, <w> for wood <c> for cloth. The table of replacements might be larger, but would look something like this: Marker Level1 Level2 Level3 <p> charred cracked and burnt (sentence removed) <g> smokey heavily smoked mildly melted <w> blackened charred mostly charcoal <c> singed charred (sentence removed) Most of this stuff was just off the top of my head, as I was writing. The levels represent levels of fire damage, BTW. Acute structural damage(aka via weapons) could be shown by inserting something like "You also notice several <small/medium/large> holes in the wall! ___________ \ / \/ /\ / \ X Schiltz MUD:dataserv.net 4000 (Joe Schilz) homepage:http://www.skipnet.com/~joes/ +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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