At 17-Feb-98, Jon Barrett wrote: Add the following line somewhere near the top of spells.h: typedef void (*spell_function)(int, struct char_data *, struct char_data *, struct obj_data *, int); > struct spell_info_type { > byte min_position; /* Position for caster */ > int mana_min; /* Min amount of mana used by a spell (highest lev) */ > int mana_max; /* Max amount of mana used by a spell (lowest lev) */ > int mana_change; /* Change in mana used by spell from lev to lev */ > bool is_innate[NUM_RACES]; > int min_level[NUM_CLASSES]; > byte violent; > int targets; /* See below for use with TAR_XXX */ > void (*spell_function) > (int level, struct char_data *ch, struct char_data *victim, struct > obj_data *obj, int spellnum); > }; Change the spell_function definition to the following: spell_fun spell_function; > void spello(int spl, int max_mana, int min_mana, int mana_change, int > minpos, > int targets, int violent, void (*func)) Change the "void (*func)" thing to: spell_fun func > { > int i; > for (i = 0; i < NUM_CLASSES; i++) > spell_info[spl].min_level[i] = LVL_IMMORT; > spell_info[spl].mana_max = max_mana; > spell_info[spl].mana_min = min_mana; > spell_info[spl].mana_change = mana_change; > spell_info[spl].min_position = minpos; > spell_info[spl].targets = targets; > spell_info[spl].violent = violent; > *spell_info[spl].spell_function = func; //ERROR points here > } And finaly change the last assignment to: spell_info[spl].spell_function = func; This should work (it is untested though). / Joachim -- The Arrow! Joachim Pileborg Phone : +46-(0)410-40915 C.B. Friisgatan 1 Cellular: 0705-654429 23142 TRELLEBORG Email : pilen@trelleborg.mail.telia.com Sweden WWW : http://w1.410.telia.com/~u41003102 +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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